Video gaming is a multi billion dollar industry, it’s
nowadays considered to be a pop culture phenomena – targeting 18 – 34 year olds; particularly men. Innovating and increase in graphic design has made the
gaming industry even richer, with younger generations growing up with video
games. However, how about those young girls who enjoy games as well? As the
norms in gaming are over-exceeding barriers, the portrayal of women is
questionable. Being in the generation of realization and change, it is
definitely noticed by women and men around my age group – that the way females
are portrayed in media can be considered sexist and objective.
Dead Or Alive 5 Female Characters
http://fc06.deviantart.net/fs70/i/2012/219/c/f/dead_or_alive_xtreme________5___bikini_madness_by_leifang12-d5a5xie.jpg
Gender inequality is no invisible issue, when it comes to
games – women aren’t treated as equal as their male counterparts. In games such
as Grand Theft Auto, there are absolute no playable characters in their series
– there is, however, a strip club. In the game, women are objectified and
considered dramatic – each female costar is expressed as overly dramatic or
used for “booty calls”. Another rising issue is the fact that women can be
harmed. The male star of the game has the option to use any weapon, kill
anyone, including women (even at the strip club.) In many ways can that give a
negative portrayal of inequality to women, it not only objectifies them but
also makes it look like women are beneath men as well. Fighting games are also
considered controversial on this topic; for instance 2011’s Mortal Kombat, and
2012’s Dead Or Alive 5 evolved around playable female characters, in which you
could choose outfits (which many of them could be considered degrading) and
then you can fight, but after the battle it can be noticed that clothing is
ripped enough to see skin as well. Many might argue that these games give a
realistic affect when actual fighting comes into place, but there is nothing
realistic about a little piece of cloth left in order to cover a woman’s
areola, or pubic area.
Lara Croft: Now [left] Before [Right]
http://i.kinja-img.com/gawker-media/image/upload/s--p69_LkEL--/c_fit,fl_progressive,q_80,w_636/17ph2tmnqiyj9jpg.jpg
The issue isn’t just centered on obvious sexist imagery such
as the issues stated above, but also around the idea that women are rarely the
protagonists. In many games, women are often the key to a hero’s story – taking
the woman to safety, and needing the strength of a man in order to survive.
This idea isn’t anything new, but has been a way many stories have been told.
It’s dangerous to our society because it’s being enveloped in people’s minds
that women can’t get through anything without the help of a man. The conflict
is obvious; women aren’t treated to the same degree of a male hero. However, things
are changing. The newest renditions of the famous Tomb Raider (which was famous
for the hyper-sexual female lead, Lara Croft) is now focusing on the survivor
and hero aspect and reinvention of a more natural female lead, without over
sexualizing and pleasing the masses. This is an overall good start into
something that can be more common in the gaming world. Not all men are heroes,
but not all heroes are men.
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